In the (relatively speaking) short time I got to play him, Porter pulled off some really ballsy stunts like wrestling in mid-air with a part-invisible flying monster, luring a T-Rex in a hijacked WW2 jeep, and infiltrating a Nazi camp with a pilfered uniform. He was both crazy and awesome, and great fun to play as. I can only imagine what other stunts he might have pulled if the campaign had gone for longer, or how his rivalry with Pollham crime boss Donnie Graves might have come into play in some later adventure.
If I ever get the chance to play rather than run Doctor Who again, Mike would be one of my top choices of character to play.
Home Tech Level: 5
Personal Goal: Protect the innocent.
Home Tech Level: 5
Story Points: 12
Adversary (Minor: Donnie Graves, Crime Boss), Argumentative, Brave, Code of Conduct (Minor), Empathic, Friends (Minor: Metropolitan Police), Insatiable Curiosity, Obligation (Minor: Metropolitan Police), Tough, Voice of Authority.
Convince 3 (Expertise: Interrogation)
Background: Mike has had a reputation as Pollham CID's very own Mulder ever since investigating the Headhunter, a serial killer who decapitated his victims and kept the heads. As it turned out, the culprit was an alien mercenary who was harvesting human brains to sell on the interstellar black market. Mike caught up to the mercenary and put a stop to the killing spree, but all evidence of alien involvement was vaporized along with the Headhunter and his ship. Since then, Mike's taken an interest in the stranger cases in the Pollham district, earning him much ridicule from his fellow officers.
Personality: Beneath his jaded exterior, Mike is an idealist at heart. He has a strong sense of right and wrong, and will fight tooth and nail in the name of justice or in search of truth, even if he has to defy the very system he serves in order to do so.