Saturday, January 18, 2014
[Weekly Geeky Report] Return of the GUGS!
Partials by Dan Wells, one of the books on my A to Z Reading Challenge list for this year, was up for sale on Kindle for 99p over the weekend, so I went ahead and bought it.
Last Stop, a introductory scenario for the Kuro RPG, was available as a free download on DriveThruRPG, so I went ahead and downloaded it.
GUGS started up again this week, but I was lacking ideas for a 'season premiere' for the Exiles of Time campaign, so I just brought Coup and Takenoko so we could do some board/card gaming instead. Alex also brought City of Horror and Mansions of Madness, and Heather brought Cthulhu Fluxx. I started one game of Takenoko before the committee meeting, which ended up being abandoned on account of us having to stop for the committee meeting, and the other players having to join their respective RP groups for their regular campaigns. After that, I grabbed my Exiles players and we sat down to play some games together for the remainder of the night.
The first thing we played was Coup. As usual, I don't think I did a great job explaining how the game worked when we started, but after the first game I think people got the hang of it. We played a second game of that, and it seemed like everyone enjoyed themselves.
After that, we went on to play City of Horror, which was fun, but it took us all I while to work out what we were supposed to be doing. And I think several of us were unaware until the very end that we needed to have vaccines for each of our surviving characters in order for them to count towards our final score. I certainly didn't know, or I'd have made more of an effort to grab those somehow. Anyway, I think I'll try it again, now that I know how it's supposed to work. It'll probably be better next time.
We followed that up with a game of Takenoko but, just like the earlier game, we had to cut it short because it was almost time for me to head home and I needed to pack the game away. That's the third time in a row I've had to stop a Takenoko game before it was properly finished, which is rather annoying. I like the game, I like it a lot, but damn if it isn't a long-ass game to play, especially if you're showing new folks how to play. Or maybe that's just when I'm introducing new players. I dunno. I'll take it with me to the Board Games League at Saturday GUGS this weekend, and we'll see if we can't complete it this time around.
Wednesday night, I decided to return to my playthrough of the Mass Effect trilogy. I'm still on the original Mass Effect, just after picking up Liara on Therum. Spent most of the evening completing side-quests: wiping out a privateer base, talking down a traumatised ex-slave from my FemShep's home colony, and getting a little bit weirded out by Conrad Verner. He was practically hitting on me! And he's married! What a creep! Anyway, next time I play I'll probably hit another plot world. Most likely Feros, since that's the order I usually do them in: Therum, Feros, Noveria and then Virmire.
Thursday, I finished off the audiobook of Redshirts, and I really enjoyed it. There were a few little points which irritated me, but I'll talk more about that when I do my review. Overall though, I think it's an awesome book, and Wil Wheaton's narration definitely makes it worth listening to in audiobook form.
And that was pretty much it for this week. Should be more to talk about next week, hopefully.