Wednesday, February 4, 2015

[Character Report] Dungeon World: Vic Valentine, the Walker

As promised earlier in the week, here's a write-up of my character for Misha's Dungeon Planet PbP:

Vic Valentine, The Walker

tumblr_ncaonsGsfG1td30h9o1_r1_500.pngLook: Vic is a young woman of light and agile build, clothed in a dark armored bodysuit covered with a gray cloak. Her hair is kept to neck length and falls in bangs in front of her face, which is usually hidden behind a smartmask. When unmasked, her sharp grey eyes betray little except a barely contained cold fury. Her arms and legs are Springheel-5000 cyber-prosthetics, given by her former employers.

Background: I hate them. They caught me stealing, no worse than they do to folks every day, and they took my arms and legs for it. Gave me new ones, thought that would make me beholden to them. Sure it did, for a while. But then I ran. I’m very good at that, better than ever thanks to the Springheel prosthetics. Something else I got good at, something they should never have taught me to do: they taught me to kill. Someday I’ll be sure to show them their mistake, but for now I’ll hone my skills taking out the small fries. For a little coin, of course.

STR 15 (+1) | DEX 16 (+2) | CON 12 (+0) | INT 9 (+0) | WIS 13 (+1) | CHA 9 (+0)

HP: 20/20 | Armor: 1 | Damage: D8 | Load: 5/25 | Level: 2 | XP:  0

GEAR (Load = 10+STR)
Adventuring Gear (5 uses, 1 weight), Badge Of Office (Bounty hunter), Combat Knife (hand, close, thrown, near, 1 weight), Dungeon Rations (5 uses, 1 weight), Leather Armor (1 armor, 1 weight), Survival Knife (hand, 1 weight).

Vigilante Justice: Render judgement for their crimes.

Cyborg: When you are Wall Walking, gain +1 armor.

Wall Walking: You can climb along solid walls and ceilings as quickly as you can walk or run, regardless of their texture or composition. When you are climbing, you only have one hand free to take actions with. You may carry one person with you when you are Wall Walking, but you can’t use your hands at all while you have a passenger.
Death From Above (STR): When you drop in on someone from above, roll +STR. *On a 10+, choose 2. *On a 7-9, choose 1:
  • Deal your damage with a melee weapon.
  • Kidnap them - you retreat to somewhere nearby, taking them with you.
  • No one notices you dropping in, and your target doesn’t make a sound.
No One Looks Up: When you cling to a ceiling without talking, moving, or attacking, NPCs will never notice you, if you haven’t been spotted already. If the ceiling is high enough that you are above their natural line of sight, they won’t notice you even if you move. You can always ask the GM if you are above their line of sight before moving, and the GM will answer truthfully. Anyone actively watching the ceiling always has a chance to see you.

On A Mirror’s Edge (STR): When you begin free running, start moving and roll +STR. *On a 10+, hold 3. *On a 7-9, hold 2. *On a 6-, hold 1, but when you spend it, the GM will add a complication. You lose all of this hold the moment you stop moving. Spend 1-hold to do one of the following:
  • Avoid or knock aside an enemy attack and keep moving.
  • Leap around, over, or through an obstacle or enemy in your path.
  • Get up somewhere out of reach.
Brutal Strike: When you attack a surprised or defenseless enemy with a melee weapon, either you deal your damage or roll +STR. *On a 10+, choose two. *On a 7-9, choose one:
  • You knock them down or toss them aside
  • You deal your damage +1d6
  • You maim them - a limb or sense of your choice becomes useless
  • You terrify them - they’ll do anything they can to get away from you
Level 2:
Brutal Strike, +1 Cha.

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