Sunday, February 1, 2015

[Weekly Geeky Report] Sleepy Hollow, *Worlds and other stuff...

Swag
As previously mentioned, the revised edition of Monster Of The Week came out this week, so I ordered myself the softcover + PDF. The very next day, as a backer of the Kickstarter for Primetime Adventures 3rd edition, I got my PDF copy of the game and play sheets. Haven't had a chance to properly read either of them yet, but I'm looking forward to seeing how they improve upon their predecessors.

I also ordered the PDF + softcover of Inverse World from DriveThruRPG; the first time I've ordered anything in print from them. The setting sounds really cool and I might use it for my own campaign if and when I get around to running Dungeon World.

Finally, I ordered a set of Sony DR-BTN200 Bluetooth headphones, after having to send back the cheaper pair I bought previously, which stopped working after just a week of use. Hopefully these ones will prove to be more robust.

Achievements Unlocked
We concluded our first two-parter for the Firefly campaign this week. The first hour or so was spent planning the heist/rescue mission they'd begun prepping last session. The heist itself took up the next hour or so of play, then for the last stretch they had to wait out a landlock and deal with suspicious Feds. Well, that's what they get for setting off explosive devices inside an arcology in the Core system!

Taking advantage of a free month's subscription with Amazon Prime, I've been binge watching the first season of Sleepy Hollow, and I'm really enjoying it so far. I love the man out of time/modern day sheriff buddy cop dynamic between Ichabod and Abby. The show also keeps the momentum of its main story arc running throughout. Plus, I like the tone and style. Although, I have to say, a cop's body disappears from a morgue autopsy table and nobody notices it's gone until he shows up undead five or six episodes later? Hmm...chalk it up to memory alteration by the Big Bad, I guess.

During my daily commute I've been reading through a draft PDF for the upcoming superheroic *World hack, Worlds In Peril. I'm gonna be joining a short run campaign of it on Wednesday, so I wanted to familiarise myself with the text. The draft I read was pretty rough, but hopefully the finished product will be a lot more polished. In any case, I'm looking forward to trying it out, just need to work out what kind of superhero I'm gonna make.

I also read over the player's section of Dungeon World to prepare for joining Misha Polonsky's Dungeon Planet PbP game over on GotEXP. I was initially going to play a Thief, but then I learned about the Walker class from Inverse World (leading to my aforementioned discovery and purchase of said DW supplement) and decided to use that playbook instead. The Walker is an assassin/thief variant that takes obvious inspiration from the likes of Assassin's Creed and Mirror's Edge (evidenced by some of the Name options and the name of one of its starting moves). I decided to make my Walker an elseworlds version of my character from a short-lived Technoir PbP. The original character is detailed here; I may post the Dungeon Planet version later this week.

Works In Progress
Between doing overtime and procrastinating with my binge streaming of Sleepy Hollow, I haven't really spent much time working on stuff, but I'll try and get some work done on the blog at the very least over the coming week.

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