Wednesday, February 4, 2015

[Character Report] Dungeon World: Vic Valentine, the Walker

As promised earlier in the week, here's a write-up of my character for Misha's Dungeon Planet PbP:


Vic Valentine, The Walker

tumblr_ncaonsGsfG1td30h9o1_r1_500.pngLook: Vic is a young woman of light and agile build, clothed in a dark armored bodysuit covered with a gray cloak. Her hair is kept to neck length and falls in bangs in front of her face, which is usually hidden behind a smartmask. When unmasked, her sharp grey eyes betray little except a barely contained cold fury. Her arms and legs are Springheel-5000 cyber-prosthetics, given by her former employers.


Background: I hate them. They caught me stealing, no worse than they do to folks every day, and they took my arms and legs for it. Gave me new ones, thought that would make me beholden to them. Sure it did, for a while. But then I ran. I’m very good at that, better than ever thanks to the Springheel prosthetics. Something else I got good at, something they should never have taught me to do: they taught me to kill. Someday I’ll be sure to show them their mistake, but for now I’ll hone my skills taking out the small fries. For a little coin, of course.

ATTRIBUTES
STR 15 (+1) | DEX 16 (+2) | CON 12 (+0) | INT 9 (+0) | WIS 13 (+1) | CHA 9 (+0)

HP: 20/20 | Armor: 1 | Damage: D8 | Load: 5/25 | Level: 2 | XP:  0

GEAR (Load = 10+STR)
Adventuring Gear (5 uses, 1 weight), Badge Of Office (Bounty hunter), Combat Knife (hand, close, thrown, near, 1 weight), Dungeon Rations (5 uses, 1 weight), Leather Armor (1 armor, 1 weight), Survival Knife (hand, 1 weight).

MOVES
Drive
Vigilante Justice: Render judgement for their crimes.

Training
Cyborg: When you are Wall Walking, gain +1 armor.

STARTING MOVES
Wall Walking: You can climb along solid walls and ceilings as quickly as you can walk or run, regardless of their texture or composition. When you are climbing, you only have one hand free to take actions with. You may carry one person with you when you are Wall Walking, but you can’t use your hands at all while you have a passenger.
Death From Above (STR): When you drop in on someone from above, roll +STR. *On a 10+, choose 2. *On a 7-9, choose 1:
  • Deal your damage with a melee weapon.
  • Kidnap them - you retreat to somewhere nearby, taking them with you.
  • No one notices you dropping in, and your target doesn’t make a sound.
No One Looks Up: When you cling to a ceiling without talking, moving, or attacking, NPCs will never notice you, if you haven’t been spotted already. If the ceiling is high enough that you are above their natural line of sight, they won’t notice you even if you move. You can always ask the GM if you are above their line of sight before moving, and the GM will answer truthfully. Anyone actively watching the ceiling always has a chance to see you.

On A Mirror’s Edge (STR): When you begin free running, start moving and roll +STR. *On a 10+, hold 3. *On a 7-9, hold 2. *On a 6-, hold 1, but when you spend it, the GM will add a complication. You lose all of this hold the moment you stop moving. Spend 1-hold to do one of the following:
  • Avoid or knock aside an enemy attack and keep moving.
  • Leap around, over, or through an obstacle or enemy in your path.
  • Get up somewhere out of reach.
ADVANCED MOVES
Brutal Strike: When you attack a surprised or defenseless enemy with a melee weapon, either you deal your damage or roll +STR. *On a 10+, choose two. *On a 7-9, choose one:
  • You knock them down or toss them aside
  • You deal your damage +1d6
  • You maim them - a limb or sense of your choice becomes useless
  • You terrify them - they’ll do anything they can to get away from you
ADVANCEMENTS
Level 2:
Brutal Strike, +1 Cha.

Sunday, February 1, 2015

[Weekly Geeky Report] Sleepy Hollow, *Worlds and other stuff...

Swag
As previously mentioned, the revised edition of Monster Of The Week came out this week, so I ordered myself the softcover + PDF. The very next day, as a backer of the Kickstarter for Primetime Adventures 3rd edition, I got my PDF copy of the game and play sheets. Haven't had a chance to properly read either of them yet, but I'm looking forward to seeing how they improve upon their predecessors.

I also ordered the PDF + softcover of Inverse World from DriveThruRPG; the first time I've ordered anything in print from them. The setting sounds really cool and I might use it for my own campaign if and when I get around to running Dungeon World.

Finally, I ordered a set of Sony DR-BTN200 Bluetooth headphones, after having to send back the cheaper pair I bought previously, which stopped working after just a week of use. Hopefully these ones will prove to be more robust.

Achievements Unlocked
We concluded our first two-parter for the Firefly campaign this week. The first hour or so was spent planning the heist/rescue mission they'd begun prepping last session. The heist itself took up the next hour or so of play, then for the last stretch they had to wait out a landlock and deal with suspicious Feds. Well, that's what they get for setting off explosive devices inside an arcology in the Core system!

Taking advantage of a free month's subscription with Amazon Prime, I've been binge watching the first season of Sleepy Hollow, and I'm really enjoying it so far. I love the man out of time/modern day sheriff buddy cop dynamic between Ichabod and Abby. The show also keeps the momentum of its main story arc running throughout. Plus, I like the tone and style. Although, I have to say, a cop's body disappears from a morgue autopsy table and nobody notices it's gone until he shows up undead five or six episodes later? Hmm...chalk it up to memory alteration by the Big Bad, I guess.

During my daily commute I've been reading through a draft PDF for the upcoming superheroic *World hack, Worlds In Peril. I'm gonna be joining a short run campaign of it on Wednesday, so I wanted to familiarise myself with the text. The draft I read was pretty rough, but hopefully the finished product will be a lot more polished. In any case, I'm looking forward to trying it out, just need to work out what kind of superhero I'm gonna make.

I also read over the player's section of Dungeon World to prepare for joining Misha Polonsky's Dungeon Planet PbP game over on GotEXP. I was initially going to play a Thief, but then I learned about the Walker class from Inverse World (leading to my aforementioned discovery and purchase of said DW supplement) and decided to use that playbook instead. The Walker is an assassin/thief variant that takes obvious inspiration from the likes of Assassin's Creed and Mirror's Edge (evidenced by some of the Name options and the name of one of its starting moves). I decided to make my Walker an elseworlds version of my character from a short-lived Technoir PbP. The original character is detailed here; I may post the Dungeon Planet version later this week.

Works In Progress
Between doing overtime and procrastinating with my binge streaming of Sleepy Hollow, I haven't really spent much time working on stuff, but I'll try and get some work done on the blog at the very least over the coming week.